Swarmward

A circular defense game for Android and the web.

Core loop

Defense around a core

Enemies enter from the edge of the arena and move toward the center. Defenders occupy the ring around the core, so placement determines which paths and waves they can cover.

During a level, resources are spent on new defenders and upgrades. Four recurring defender roles handle direct damage, groups, control, and longer-range threats in different ways.

Each world contains eight levels. The fourth is a miniboss encounter and the eighth ends with a boss. Completing a campaign also opens its endless format.

Campaigns

One system at three scales

The rules stay consistent. The setting, enemies, defenders, and visual scale change.

01

Orbit

Mechanical satellites defend a planetary core against objects and machines approaching through space.

02

Colony

Living defenders protect the center of a colony while hostile creatures push in from its surroundings.

03

Membrane

The arena moves inside a biological system, with cellular defenders holding the membrane against infection.

3

campaigns

12

worlds

96

campaign levels

4

defender roles